Qihoo, a Beijing-based developer of security software and Internet browsers, announced on Friday that it will go private in a deal worth $9.3 billion. As Reuters notes, this makes Qihoo the latest in a growing list of U.S.-listed Chinese tech firms that have decided to go private. Read MoreSource: TechCrunch
Have you hired someone straight out of college in the last decade? If you have, it comes as no shock that today's education system simply isn't creating job-ready employees. Far from the differentiator it once was, the college diploma has become an expensive check box in the HR process. Let's cut to the chase: You need experience to be relevant in today's demanding…
Tonight, "60 Minutes" is airing a segment on Apple, in which interviewer Charlie Rose talks with CEO Tim Cook about running a modern-day tech giant and the challenges the company faces daily, from a world filled with terrorists to criticisms that its manufacturing operations in China have everything to do with low-wage workers. Unfortunately, Rose doesn't get much new out…
Looking at startups from the outside, it's easy to assume the startup game is just that, a game. A game with big winners and glorious and rapid rises to the top. Of billion-dollar valuations and worldwide conquests. Of apps serving hundreds of millions of people and liquidity to ensure glory for one's heirs for generations to come. But entrepreneurship is not a game.
Included within the FAST Act is a section, the Reforming Access for Investments in Startup Enterprises ("RAISE") Act, which codifies a previously unwritten means through which startup employees, ex-employees, early investors, and other shareholders have been legally allowed to sell their shares.
As incredible as it might seem, processing trash may represent a future unique investment opportunity. Consider the new technologies that will operate on the micro scale, breaking the bonds of molecules through bio-mechanical means, which could be applied to recycling trash completely. It is quite possible that many of these innovations may emerge from our efforts to explore and live in space.
The worlds of gaming, sports, live music, commerce and adult entertainment are all primed for a revolutionary consumption shift with the advent of virtual reality (VR). Fantasy shall become reality; a new age of immersive entertainment lies just around the corner. And just as the world progressed from radio to television, so too shall it do so with VR.