July 10, 2016

Virtual and augmented reality need a PG-13 moment

Participants use a Samsung Gear VR virtual reality device a the Two Sigma Investments booth at a Career Expo held at the FIRST Robotics NYC Championship at the Jacob Javits Convention Center in New York on Sunday, March 13, 2016. The expo enables participants to speak with companies and professional organizations giving a real-world look into science and technology as used in the business world and their career opportunities. (�� Richard B. Levine) (Photo by Richard Levine/Corbis via Getty Images) We've passed a significant milestone in consumer adoption of virtual reality and augmented reality — although it's clear that we're a few models away from a truly refined VR/AR experience. However, with VR and AR poised to become a mainstream force, it's the opportune time to think about how kids will interact with these technologies. Read More

Source: TechCrunch